DDS - Texture files can be edited by standard programs. RSH - Texture files requires special tools to work with. Note: All TGA files need to be 32 bit, with the alpha transperency layer on, else they will be replaced by pink in game. Module - A config file for defining files required for a mod or expiation to load, more details will be in another post. This is what you will be working with for the most part. RGD - Relic Game Data (I think), these are compiled version of the attribute data that you are editing. SCAR - Scripting at Relic, SCaR files are used to implement game modes and other fun stuff. LUA - A powerful scripting language, implemented in many games as an easy way to make changes.SCAR files are based on this. So anything that isn't controlled directly by the engine. SGA - A proprietary compressed file, this stores all game data that can be changed. Understanding this is required for modding. I am going to start with basics of modding, file types and there uses. Also if there is anything wrong please correct me and I will update this post. But I will be trying my best to update and pull only relevant information from it. It IS OUT OF DATE, like many, many years and several expansions out of date. First of all I am pulling most of this from:
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